KlipDraw Motion is the most advanced software in our product range and the only one which features tracking, which detects a chosen object in the video and follows it automatically.
So, how does the software work? Well, it’s fairly intuitive, but we’re always looking for ways to help out newcomers! So, in this article, we’ll explain how to use Motion’s main features in seven tutorial videos that can all be found on our YouTube channel.
A Klip is basically a fragment of your video within which tracking events and animated drawings can be added. A maximum 10 Klips can be created from any one video with Motion and, incidentally, its little brother, Animate.
Creating a Klip will always be the first step when using the software as it’s impossible to start adding tracking events and animations without doing this first.
There are two ways to create a Klip. The first is by using the brackets on the main screen and the second is by dragging the cursor at top of the timeline.
This video will show you exactly how to go about doing this essential first step:
This video will give you the very essence of KlipDraw Motion.
Once we’ve created a Klip, it’s time to start working with and editing it, adding animations and tracking events.
A tracking event is the placing of a base or spotlight and allowing it to follow the player while the video is in motion.
The first step is to select the player or object to be tracked and then the tool you want to use, either a spotlight or base. Once this is done, you press play and let KlipDraw do the rest. The drawing tool you selected will automatically follow the player around the pitch.
In busy scenes, the tracked object may get “lost”. If this is the case, you’ll simply have to manually readjust the tracking. You can also edit certain properties once the process is finished.
Check the video for more info:
As we said above, occasionally, and especially during busy scenes, Motion will “lose” the tracked object. In this case, we use the Selector to manually adjust our tracking. This is represented by a red box which must remain over the tracked object at all times. If the object is lost, we pause the video and drag the Selector back to the desired place.
The Selector can also be used to move spotlights or bases between players in the same event. Imagine you want to follow the path of ball passes in football, start tracking the first player to hold the ball and, the moment he releases the pass, pause the video and move the Selector to the player who receives it. In this way, the spotlight will automatically move to the second player, tracking the path of the ball. You can do this as many times as you want during the Klip.
It’s not only tracking that can be done with Motion…
If you’ve used either KlipDraw Basic or Animate, you’ll be well aware of the palette of drawing tools that can be used to create static or animated drawings on single frames.
And all of these tools are integrated into Motion. This means that tracking events can be combined with drawings on still frames to spectacular effect.
The following video will show you how to create still frames in Motion and, in this extra video, we’ll show you how to combine them effectively.
As we said above, tracking can be lost during busy scenes. By this, we mean scenes where there are many players occupying the same space (think of a scrum in rugby). Tracking can also be lost in low light environments or if your computer lacks processing power.
To avoid these issues as much as possible, activate Safe Mode. This is a feature of Motion which slows down the video playback, ensuring that the program doesn’t lose the tracked object.
Several objects can be tracked simultaneously. For example, you can have several bases active at the same time, following several different players. In addition, you can link these bases together to clearly show changing formations on the pitch. This works in the same way as the Linked Bases tool in Animate but on a moving video.
Once you’ve added all your tracking events and animations and are happy with what you’ve created, it’s time to export your Klips.
To do this, you must save all of the individual Klips before producing the video. Also, in order to preview your creations, the Klips must first be saved.
And that’s it for the moment! With these seven videos, you can get started with Motion and create great videos. Mastery, however, comes with patience and practice, and it will take some time for you to get your videos exactly how you want them. To aid you in this, there will be an Official KlipDraw Motion Course coming very soon where we’ll reveal all the tips and tricks of this powerful software. More info coming soon.
Lastly, if you haven’t already done so, download a completely FREE 30-day Motion trial from our website now and start KlipDrawing today!
Thanks for reading!
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